content stringlengths 5 1.05M |
|---|
local config = require('config');
local party = require('party');
local actions = require('actions');
local packets = require('packets');
local buffs = require('behaviors.buffs')
local healing = require('behaviors.healing');
local zones = require('zones');
local spell_levels = {};
return {
tick = function(self)
... |
msg = {"децималу", "децималe"}
|
libdirs { 'lib' }
links { 'ws2_32', 'avutil', 'swresample' } |
-- Copyright (c) 2016-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
local CrossingEas... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
-- util.lua: Shared utility functions
-- Namespace
local util = {}
-- Error, type checking
do
local errfmt = "bad argument #%s to '%s' (%s expected, got %s)"
local function checktypelist(t,a1,...)
if a1 ~= nil then
return t == a1 or checktypelist(t,...)
end
end
function util.argcheck(v... |
print("not done yet")
|
local _G = _G
module('passion.graphics')
-- The following code is based *heavily* on pekka (Pekka Karjalainen)'s work.
-- I could not have done it without it.
------------------------------------------
-- MATRIX STUFF --
------------------------------------------
local Matrix = _G.class('Mat... |
local utils = require "utils"
local mjlib = require "mjlib"
local M = {}
function M.get_tips(cards)
local begin_tbl = {}
local ting_tbl = M.get_ting_cards(cards)
for card,_ in pairs(ting_tbl) do
local begin = math.floor((card-1)/9)*9+1
begin_tbl[begin] = true
end
if not next(ting_... |
object_tangible_meatlump_reward_mtp_meatlump_graffiti_02 = object_tangible_meatlump_reward_shared_mtp_meatlump_graffiti_02:new {
}
ObjectTemplates:addTemplate(object_tangible_meatlump_reward_mtp_meatlump_graffiti_02, "object/tangible/meatlump/reward/mtp_meatlump_graffiti_02.iff")
|
local _, private = ...
-- Libs --
local oUF = private.oUF
-- RealUI --
local RealUI = private.RealUI
local db
local UnitFrames = RealUI:GetModule("UnitFrames")
UnitFrames.focustarget = {
create = function(self)
self.Name = self.overlay:CreateFontString(nil, "OVERLAY")
self.Name:SetPoint("BOTTOMLE... |
local LrBinding = import 'LrBinding'
local LrView = import 'LrView'
iPhotoUploadExportDialogSections = {}
function iPhotoUploadExportDialogSections.sectionsForBottomOfDialog( f, propertyTable )
local f = LrView.osFactory()
local bind = LrView.bind
local share = LrView.share
local result = {
... |
function onCreate()
-- background shit
makeLuaSprite('background', 'stages/garcello-stage-background', -500, -300);
addLuaSprite('background', false);
scaleObject('background', 1.0, 1.0);
makeLuaSprite('smoke', 'stages/garcello-stage-smoke', -500, -300);
addLuaSprite('smoke', false);
scaleObject('smoke', 1.0, ... |
-----------------------------------
--
-- Zone: Silver_Sea_Remnants
--
-----------------------------------
local ID = require("scripts/zones/Silver_Sea_Remnants/IDs")
-----------------------------------
function onInitialize(zone)
end;
function onZoneIn(player,prevZone)
local cs = -1;
player:addTempItem(5401... |
roomSetting_new=
{
name="roomSetting_new",type=0,typeName="View",time=0,report=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft,
{
name="shiled",type=0,typeName="Image",time=112894910,x=28,y=476,width=1280,height=720,nodeAlign=kAlignTopLeft,visible=1,fillParentW... |
--[[
Copyright (c) 2013, Ricky Gall
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the follo... |
WireDermaExts = {}
language.Add("wire_model", "Model:")
-- Shortcut functions for Wire tools to make their model select controls
-- TODO: redo category system
function ModelPlug_AddToCPanel(panel, category, toolname, textbox_label, height)
local list = list.Get("Wire_" .. category .. "_Models")
if table.Coun... |
local cjson = require("cjson.safe")
local io = io
local ngx = ngx
local tostring = tostring
local string = string
local table = table
local pairs = pairs
-- this is the Lua representation of Configuration struct in internal/ingress/types.go
local configuration_data = ngx.shared.configuration_data
local certificate_da... |
--[[
Big Numbers library
V1.0 - 1/19/2021
by Chris
This is a library to handle large numbers, without losing percision.
You can do math on 100-digit numbers!
Setup:
----------------
* Add the _BigNumbers file to your script as a custom project.
* require() the _BigNumbers file, to allow your script to acce... |
return {'beeldenstorm','beek','beekbezinking','beekdal','beeld','beeldafstand','beeldband','beeldbepalend','beeldbeschrijving','beeldbewerking','beeldbuis','beeldcombinatie','beeldcultuur','beelddrager','beeldenaar','beeldencollectie','beeldend','beeldendienaar','beeldendienst','beeldenexpositie','beeldengalerij','beel... |
project "Flask"
location "./"
targetname "flask"
filter "configurations:Debug"
kind "ConsoleApp"
filter "configurations:Release"
kind "WindowedApp"
filter {}
language "C++"
cppdialect "C++20"
targetdir "../bin/%{cfg.buildcfg}"
objdir "../build/%{cfg.buildcfg}/%{prj.name}"
staticruntime "Off" --MultiThrea... |
CombuctorVersion = nil
CombuctorDB2 = {
["global"] = {
},
["version"] = "6.0.5",
["profiles"] = {
["Cervus - Frostmourne"] = {
["inventory"] = {
["h"] = 512,
["position"] = {
"RIGHT", -- [1]
},
["showBags"] = false,
["exclude"] = {
["All"] = {
"All", -- [1]
... |
ENT.Type = "Anim"
ENT.Base = "sent_kgren_base"
ENT.PrintName = "Grenade"
ENT.Author = "VurtualRuler98"
ENT.Contact = "steam"
ENT.Purpose = "Getting more ammo!"
ENT.Instructions = "Spawn. Use. Reload."
ENT.Category = "Vurtual's base"
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.BurnTime=60
ENT.DetonateSo... |
-- Autogenerated from KST: please remove this line if doing any edits by hand!
local luaunit = require("luaunit")
require("enum_negative")
TestEnumNegative = {}
function TestEnumNegative:test_enum_negative()
local r = EnumNegative:from_file("src/enum_negative.bin")
luaunit.assertEquals(r.f1, EnumNegative.C... |
local _G = _G or getfenv(0)
local GetExpansion = ShaguTweaks.GetExpansion
local module = ShaguTweaks:register({
title = "MiniMap Square",
description = "Draw the mini map in a squared shape instead of a round one.",
enabled = nil,
})
Minimap:SetMaskTexture("Textures\\MinimapMask")
module.enable = function(self... |
object_tangible_quest_mauler_stronghold_terminal = object_tangible_quest_shared_mauler_stronghold_terminal:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_mauler_stronghold_terminal, "object/tangible/quest/mauler_stronghold_terminal.iff")
|
local pn = {}
local function divisors(n)
local res = {}
for i = 1, n - 1 do
if math.floor(n / i) == (n / i) then
table.insert(res, i)
end
end
return res
end
function pn.aliquot_sum(n)
local div = divisors(n)
local sum = 0
for _, v in ipairs(div) do
sum... |
local api,lsp,util = vim.api,vim.lsp,vim.lsp.util
local window = require('lspsaga.window')
local config = require('lspsaga').config_values
local hover = {}
local call_back = function (_,method,result)
vim.lsp.util.focusable_float(method, function()
if not (result and result.contents) then return end
... |
-- Dimensional Substation --
-- Entity --
local dS = {}
dS.type = "electric-pole"
dS.name = "DimensionalSubstation"
dS.icon = "__Mobile_Factory_Graphics__/graphics/icones/DimensionalSubstation.png"
dS.icon_size = 32
dS.flags = {"placeable-neutral", "player-creation"}
dS.minable = {mining_time = 1, result = "D... |
object_mobile_azure_cabal_hoolar = object_mobile_shared_azure_cabal_hoolar:new {
}
ObjectTemplates:addTemplate(object_mobile_azure_cabal_hoolar, "object/mobile/azure_cabal_hoolar.iff")
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
ActiveProp = nil
local LastHitObject
local LastHitStruct
local TraceRange = 600.0 -- todo: this needs to adjust depending on 1st/3rd camera view
AddEvent("OnGameTick", function()
local hitObject, hitStruct = PlayerLookRaycast()
-- previously hit an object but are now looking at something else
if LastHit... |
local striter = require("minify.__striter")
----------------------------------------------------------------------
-- Check that we can only create striters with strings or open fds. --
----------------------------------------------------------------------
local closed = io.open("striter.lua")
closed:close()
local i... |
-----------------------------------
-- Ability: Snake Eye
-- Your next roll will automatically be a 1.
-- Obtained: Corsair Level 75
-- Recast Time: 0:05:00
-- Duration: 0:01:00 or the next usage of Phantom Roll or Double-Up
-----------------------------------
require("scripts/globals/settings")
require("scripts/global... |
--[[
983.70,-1304.33,13.38,340.9
]]--
local sklepy = {}
local function zaladujOferte(id, npc)
local q = string.format("SELECT so.itemID,so.itemName,so.itemType,so.buyprice,so.sellprice FROM psz_shops_offers so WHERE so.shop_id=%d",id)
local oferta = exports['psz-mysql']:pobierzTabeleWynikow(q)
setElementData(npc,"... |
function slot1(slot0, slot1)
for slot6, slot7 in ipairs(slot2) do
slot8 = slot0:Find(slot7[1])
if type ~= slot7[2] and not IsNil(slot8) then
setActive(slot8, false)
end
end
slot0:Find("icon_bg/frame"):GetComponent(typeof(Image)).enabled = true
end
return {
__name = "EquipmentTransformUtil",
SameDrop = ... |
function Glider1(State, X, Y)
State:at(X, Y).state = 1;
State:at(X+1, Y).state = 1;
State:at(X+2, Y).state = 1;
State:at(X, Y+1).state = 1;
State:at(X+1, Y+2).state = 1;
end;
function Glider2(State, X, Y)
State:at(X, Y+2).state = 1;
State:at(X+1, Y+2).state = 1;
State:at(X+2, Y+2).state = 1;
State:at(X, Y+1)... |
#!/usr/local/bin/lua
local command_line = require("luarocks.command_line")
program_name = "luarocks"
program_description = "LuaRocks main command-line interface"
commands = {}
commands.help = require("luarocks.help")
commands.pack = require("luarocks.pack")
commands.unpack = require("luarocks.unpack")
commands.build... |
Inherit = 'Button'
X = 1
Width = 3
Height = 1
AutoWidth = false
TextColour = colours.white
ActiveTextColour = colours.lightGrey
WindowDocked = false
Window = false
OnDraw = function(self, x, y)
local text = self.Text
if self.WindowDocked then
text = ' > '
end
local textColour = self.TextColour
if self.Toggl... |
MusicEndTheme = {
type = "MusicEndTheme",
Editor = {
Icon="Music.bmp",
},
Properties = {
bIndoorOnly=0,
bOutdoorOnly=0,
bStopAtOnce=0,
bFadeOut=1,
bPlayEnd=0,
bPlayEndAtFadePoint=0,
nEndLimitInSec=10,
bEndEverything=0,
},
InsideArea=0,
}
function MusicEndTheme:OnSave(stm)
stm.InsideArea = s... |
local PLUGIN = PLUGIN;
local Clockwork = Clockwork;
local cwOption = Clockwork.option;
local cwConfig = Clockwork.config;
local playerMeta = FindMetaTable("Player");
cwConfig:Add("admin_help_interval", 10);
cwConfig:Add("use_admin_approve", true);
cwConfig:Add("use_death_notifications", true);
cwConfig:Add("use_cp_... |
local app = require("tbd.ui.app")
local main = require("tbd.ui.section.main")
local M = {}
function M.start()
app.start(main)
end
function M.event(id, evt, data)
app.event(id, evt, data)
end
return M
|
local AS = unpack(AddOnSkins)
function AS:Blizzard_Mail()
AS:SkinFrame(MailFrame, nil, nil, true)
AS:CreateShadow(MailFrame)
AS:SkinCloseButton(MailFrame.CloseButton)
AS:StripTextures(InboxFrame)
for Attachment, Num in pairs({ ["SendMailAttachment"] = 16, ["OpenMailAttachmentButton"] = 16, ['MailItem'] = 7 })... |
require'lspconfig'.gopls.setup{}
require'lspconfig'.solargraph.setup{}
local nvim_lsp = require('lspconfig')
-- Use an on_attach function to only map the following keys
-- after the language server attaches to the current buffer
local on_attach = function(client, bufnr)
local function buf_set_keymap(...) vim.api.nvi... |
-- Copyright (C) 2018-2021 by KittenOS NEO contributors
--
-- Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted.
--
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTI... |
local function map(mode, lhs, rhs, opts)
local options = { noremap = true }
if opts then
options = vim.tbl_extend("force", options, opts)
end
vim.api.nvim_set_keymap(mode, lhs, rhs, options)
end
-- Nvim Tree
map("n", "<leader>e", ":NvimTreeToggle<CR>", { silent = true })
map("n", "<leader>u", ":NvimTreeFind... |
--[[
Keypads - lua/autorun/keypad.lua
Copyright 2018-2020 Lex Robinson
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applica... |
-- MagicObjectEntry: skilllvarg,<effect>,time,time_varg,atk_dmg,atk_varg,atk_dmg_fix,dot_varg,dot_dmg_fix,shield,shield_varg
return {
[500000]={5.0,nil,20.0,1.0,-100.0,2.0,nil,-100.0,5.0},
[500001]={100.0,{220,-5},3600.0,nil,nil,nil,nil,nil,nil,10.0,5.0},
[500002]={100.0,{26,100},3600.0,nil,nil,nil,nil,nil,nil,10... |
PitBull4DB = {
["namespaces"] = {
["LeaderIcon"] = {
["profiles"] = {
["Default"] = {
["layouts"] = {
["Secondary"] = {
["enabled"] = false,
},
},
},
},
},
["LibDualSpec-1.0"] = {
},
["RangeFader"] = {
["profiles"] = {
["Default"] = {
... |
local meta = FindMetaTable( "Player" );
local function nChangeTeam( len, ply )
if( !ply.Joined ) then return end
if( GAMEMODE:GetState() == STATE_GAME ) then return end
local targ = net.ReadUInt( 4 );
if( GAMEMODE:CanChangeTeam( ply:Team(), targ ) ) then
ply:SetTeam( targ );
ply:SetColorToTeam();
net.St... |
-- -- Copyright 2012 Rackspace
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compli... |
local mathUtils = require("mathUtils")
local tableUtils = require("tableUtils")
local clampLength = mathUtils.clampLength
local round = mathUtils.round
local physics = {}
function physics.applyFriction(
entity, accelerationX, accelerationY, targetVelocityX, targetVelocityY, dt)
physics.applyFrictionX(entity, ac... |
local find_map = function(lhs)
local maps = vim.api.nvim_get_keymap('n')
for _, map in ipairs(maps) do
if map.lhs == lhs then
return map
end
end
end
describe("stackmap", function()
before_each(function()
require"stackmap"._clear()
pcall(vim.keymap.del, "n", "asdfasdf")
end)
it("can be... |
-- checking of valid get index from a dictionary
return {
dict = "D3", is_dict = false, add = true
} |
local cimguimodule = 'cimgui_glfw' --set imgui directory location
local ffi = require"ffi"
local cdecl = require"imgui.cdefs"
local ffi_cdef = function(code)
local ret,err = pcall(ffi.cdef,code)
if not ret then
local lineN = 1
for line in code:gmatch("([^\n\r]*)\r?\n") do
print(line... |
local PSBT = PSBT
local ZO_Object = ZO_Object
local ScrollArea = ZO_Object:Subclass()
local CBM = CALLBACK_MANAGER
local tinsert = table.insert
local tremove = table.remove
local NUM_STICKY = 4
local NUM_STANDARD = 25
local STANDARD_INTERVAL = 0.5
local CENTER = CENTER
... |
--- 模块功能:休眠管理
-- @module pm
-- @author openLuat
-- @license MIT
-- @copyright openLuat
-- @release 2017.10.22
module(..., package.seeall)
--[[
关于休眠这一部分的说明:
目前的休眠处理有两种方式,
一种是底层core内部,自动处理,例如tcp发送或者接收数据时,会自动唤醒,发送接收结束后,会自动休眠;这部分不用lua脚本控制
另一种是lua脚本使用pm.sleep和pm.wake自行控制,例如,uart连接外围设备,uart接收数据前,要主动去pm.wake,这样才能保证前面接收的数据不出错... |
JumpingNumbers = {}
JumpingNumbers.__index = JumpingNumbers
function JumpingNumbers:Create(x, y, number, color)
local this =
{
mX = x or 0,
mY = y or 0,
mGravity = 700, -- pixels per second
mFadeDistance = 33, -- pixels
mNumber = number or 0, -- to display
mColor ... |
local StatEntity = {
initial_properties = {
physical = true,
pointable = true,
visual = "sprite",
collide_with_objects = true,
textures = {"core_file.png"},
is_visible = true,
nametag_color = "black",
infotext = "",
static_save = true,
... |
require "suproxy.utils.stringUtils"
require "suproxy.utils.pureluapack"
local event=require "suproxy.utils.event"
local logger=require "suproxy.utils.compatibleLog"
local tnsPackets=require "suproxy.tns.tnsPackets"
local tableUtils=require "suproxy.utils.tableUtils"
local crypt= require "suproxy.tns.crypt"
local ... |
require "pl"
-- Take a set of node ids (locals/params/fields) and turn them (if a pointer)
-- into a reference or Box
Variable = {}
function Variable.new(node_id, is_locl)
self = {}
self.id = node_id
self.is_locl = is_locl
self.shadowed = false
setmetatable(self, Variable)
Variable.__index = ... |
-- Blink, toggling all channels between 0 and the current color
--
-- Uses an upval to hold the display state between rounds
return function()
local x = false
return function(st)
x = ~x
if x then
st[1]:fill(st[4],st[5],st[6],st[7])
else
st[1]:fill(0,0,0,st[7] and 0)
end
end
|
return {["size"] = {["y"] = 1, ["x"] = 6, ["z"] = 6}, ["nodes"] = {[140739635806205] = {["param1"] = 205, ["name"] = "stairs:slab_stone", ["param2"] = 0}, [140743930773503] = {["param1"] = 0, ["name"] = "default:stonebrick", ["param2"] = 0}, [140748225740797] = {["param1"] = 204, ["name"] = "air", ["param2"] = 240}, [1... |
-- General settings
vim.wo.wrap = false -- no wraping
vim.o.fileencoding = "utf-8"
vim.o.mouse = "a" -- enable mouse
vim.wo.number = true -- enable numbers
vim.o.clipboard = "unnamedplus" -- enable clipboard
vim.o.backup = false
vim.o.writebackup = false
vim.o.hidden = true
vim.cmd('set timeoutlen=600')
-- Indentation... |
return
{
[1] = {id=1,name="xxx",one_rows={{id=1,x=2,},},multi_rows1={{id=1,x=2,},},multi_rows2={{id=1,x=2,},},multi_rows4={[1]={id=1,x=2,y=3,},},multi_rows5={{id=1,items={{id=100,x=1,},},},},multi_rows6={},multi_rows7={[1]=10,[2]=10,[3]=30,[4]=40,},},
[2] = {id=2,name="xxx",one_rows={{id=2,x=4,},},multi_rows1={{id=2,x=... |
-- WaterPlane
-------------------------------------------------------------------------------
if WaterPlane == nil then
WaterPlane = EternusEngine.ModScriptClass.Subclass("WaterPlane")
end
-------------------------------------------------------------------------------
-- Called once from C++ at engine initializati... |
object_mobile_dressed_dark_jedi_elder_male_bothan_03 = object_mobile_shared_dressed_dark_jedi_elder_male_bothan_03:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_dark_jedi_elder_male_bothan_03, "object/mobile/dressed_dark_jedi_elder_male_bothan_03.iff")
|
local Points = Game:addState('Points')
local ffi = require('ffi')
ffi.cdef[[
typedef struct {
float x, y;
float s, t;
unsigned char r, g, b, a;
} fm_vertex;
]]
local incs = { 1391376,
463792, 198768, 86961, 33936,
13776, 4592, 1968, 861, 336,
112, 48, 21, 7, 3, 1 }
lo... |
-- Various silly tweaks needed to keep up with Blizzard's shenanigans. Not added to core because they may not be needed/relevant forever.
Skada:AddLoadableModule("Tweaks", "Various tweaks to get around deficiences and problems in the game's combat logs. Carries a small performance penalty.", function(Skada, L)
if Sk... |
--=======================================
-- filename: entities/environments/elevator.lua
-- author: Shane Krolikowski
-- created: Apr, 2018
-- description: Elevator entity.
--=======================================
local Environment = require 'entities.environments.environment'
local Elevator = Environ... |
local N = 10000
local sum = 0
for i = 1, N do
for j = 1, N do
sum = sum + i * j
end
end
print(sum)
sum = "foo"
|
--* character (C)
local E, C, L, ET, _ = select(2, shCore()):unpack()
if C.main.restyleUI ~= true then return end
local _G = _G
local select, unpack, pairs = select, unpack, pairs
local find = string.find
local GetInventoryItemQuality = GetInventoryItemQuality
local GetInventoryItemTexture = GetInventoryIte... |
-- listen for power events and dispatch to nameplates
local addon = KuiNameplates
local ele = addon:NewElement('PowerBar')
-- prototype additions #########################################################
function addon.Nameplate.UpdatePower(f)
f = f.parent
if f.elements.PowerBar then
if f.state.power_ty... |
---------------------------------------------------------------------------
-- @author Uli Schlachter
-- @copyright 2010 Uli Schlachter
-- @widgetmod wibox.widget.systray
-- @supermodule wibox.widget.base
---------------------------------------------------------------------------
local wbase = require("wibox.widget.ba... |
--spiral troopers-- mewmew wrote this -- inspired from kyte
local event = require 'utils.event'
require "modules.dynamic_landfill"
require "modules.spawners_contain_biters"
require "modules.satellite_score"
local map_functions = require "tools.map_functions"
--require "rewards"
local function shuffle(tbl)
local siz... |
-- version: 0.7.1.20
--[[
-- Written by JJSax --
Feel free to change any code to fit your needs.
Any of my code you use credit me.
]]
--[[ -- todo section --
Rednet to manipulate anywhere with correct protocall
mostly for being able to recall/pause/resume from a home terminal
logging events
make block/t... |
local error = error
local byte, char, find, gsub, match, sub = string.byte, string.char, string.find, string.gsub, string.match, string.sub
local tonumber = tonumber
local tostring, type, unpack = tostring, type, table.unpack or unpack
-- The function that interprets JSON strings is separated into another file so... |
--New
object_tangible_loot_creature_loot_collections_shared_base_collection = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/loot/creature_loot/collections/shared_base_collection.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_loot_creature_loot_collections_shared_base_collection... |
local utils = require("utils")
local lfs = require("lfs_ffi")
local config = {}
local configMt = {}
-- Get raw data out from filename
function config.readConfigData(filename)
local res
local tempFilename = filename .. ".saving"
local tempExists = utils.isFile(tempFilename)
local targetExists = utils.... |
local http = game:GetService("HttpService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local random = Random.new()
local ServerKey = tostring(random:NextInteger(10000000, 99999999)) -- awful and unreliable way of generating a key to tie to this server, will need to be ch... |
-- =========== test a* ===============
--[[
local astar = require "astar"
-- [=[
local m = astar.new(20, 20, true)
m:set_start(0, 19)
m:set_end(19, 1)
m:add_block(1, 1)
for i = 3, 19 do
m:add_block(4, i)
end
for i = 1, 18 do
m:add_block(1, i)
end
m:add_blockset({
{1,1},{1,2},{1,3},{1,4},{1,5},{1,6},{1,7},... |
--[=[
@class TorsoIKUtility
]=]
local IKUtility = require(script.Parent.Parent.IKUtility)
local OFFSET_Y = 0.5
local TorsoIKUtility = {}
local WaistYawClamper = IKUtility.GetDampenedAngleClamp(math.rad(20), math.rad(10))
local WaistPitchClamper = IKUtility.GetDampenedAngleClamp(math.rad(20), math.rad(10)) -- TODO:... |
local fio = require('fio')
local t = require('luatest')
local g = t.group()
local helpers = require('test.helper')
g.before_all = function()
g.cluster = helpers.Cluster:new({
datadir = fio.tempdir(),
server_command = helpers.entrypoint('srv_basic'),
cookie = helpers.random_cookie(),
... |
local tsutils = require('nvim-treesitter.ts_utils')
local M = {}
-- Shorthand for replace_termcodes
function M.rtc(str)
return vim.api.nvim_replace_termcodes(str, true, false, true)
end
-- Makes node text fit on one line
function M.node_text(node)
return table.concat(tsutils.get_node_text(node), ', ')
end
-... |
require("config")
package.projectPath='../Samples/classification/'
package.path=package.path..";../Samples/classification/lua/?.lua" --;"..package.path
require("common")
require("module")
require("RigidBodyWin/subRoutines/Constraints")
package.path=package.path..";../../taesooLib/Samples/scripts/?.lua" --;"..package... |
--color parsing, formatting and computation.
--Written by Cosmin Apreutesei. Public Domain.
--HSL-RGB conversions from Sputnik by Yuri Takhteyev (MIT/X License).
local function clamp01(x)
return math.min(math.max(x, 0), 1)
end
local function round(x)
return math.floor(x + 0.5)
end
--clamping ---------------------... |
if(settings.startup["alternative-science-r1"].value == 'Yes') then
data:extend({
--RECIPE
{--Wood Gear Wheel
type = "recipe",
name = "wood-gear-wheel-r1",
icon = "__RExtended__/graphics/icons/bio-red/wood-gear-wheel-r1.png",
icon_size = 32,
energy_required = 0.5,
enabled = true,
ingredients = {... |
function element_0(shader, t_base, t_second, t_detail) -- [0] 256x256 => 64x64
shader:begin("stub_notransform_build", "bloom_luminance_1")
:fog (false)
:zb (false, false)
shader:dx10texture ("s_image", "$user$bloom1")
shader:dx10sampler ("smp_rtlinear")
end
function element_1(shader, t_base, t_second, t... |
function Armory:GetIsAdvanced()
return self:GetTechId() == kTechId.AdvancedArmory
end
if Server then
function Armory:GetShouldResupplyPlayer(player)
if not player:GetIsAlive() then
return false
end
local stunned = HasMixin(player, "Stun") and player:GetIsStunned()
... |
require("input")
require("util")
local analytics = require("analytics")
local floor = math.floor
local ceil = math.ceil
local shake_arr = {}
local shake_idx = -6
for i=14,6,-1 do
local x = -math.pi
local step = math.pi * 2 / i
for j=1,i do
shake_arr[shake_idx] = (1 + math.cos(x))/2
x = x + step
sha... |
print("Hello lua")
|
sign1 = " "
operat = {"+", "-"}
factor1 = math.random(15) + 4
factor2 = math.random(99 - factor1)*10 + 91
factor3 = math.random(15) + 4
ind = math.random(2)
if (ITEM == 1) then
sign1 = ":"
sign2 = operat[ind]
if (ind == 1) then
value = (factor2 - factor1) * factor3
else
value = (factor2 + factor1... |
while true do
computer.beep(440,0.2)
computer.beep(700,0.2)
end
|
------[[Kirby Morph made by: DoogleFox, for kirbystar1996]]-------------------------------------------------------------------------------------------------------------------------------------------------
user = "lordsheen"
if script.Parent.className ~= "HopperBin" then
bin = Instance.new("HopperBin")
bin.Parent =... |
local hpLerpSpeed = 0.4
local distStartFade = 800
local distEndFade = 1000
distStartFade = distStartFade * distStartFade
local distEndFadeFactor = 1 / (distEndFade * distEndFade - distStartFade)
local function CalcHealthFactor( ply )
ply.lastHealthFactor = ply.lastHealthFactor or 1
local actualHP = math.Clamp... |
local CorePackages = game:GetService("CorePackages")
local Roact = require(CorePackages.Roact)
local FFlagLuaInviteModalEnabled = settings():GetFFlag("LuaInviteModalEnabledV384")
local isSelectionGroupEnabled = require(script:FindFirstAncestor("ShareGame").isSelectionGroupEnabled)
local BUTTON_IMAGE = "rbxasset://te... |
-- -*- mode: lua; tab-width: 2; indent-tabs-mode: 1; st-rulers: [70] -*-
-- vim: ts=4 sw=4 ft=lua noet
----------------------------------------------------------------------
-- @author Daniel Barney <daniel@pagodabox.com>
-- @copyright 2015, Pagoda Box, Inc.
-- @doc
--
-- @end
-- Created : 27 May 2015 by Daniel Barne... |
-- File selector for modelView app
namespace "standard"
local flat = require "engine.flat"
local ui2 = require "ent.ui2"
local DisplayUi = require "app.debug.modelView.display"
local FileListUi = classNamed("FileListUi", ui2.ScreenEnt)
function FileListUi:fileSearch(ents, dirpath)
for i,filename in ipairs(lovr.fil... |
if(GetRealmName() == "Ashkandi")then
WP_Database = {
["Xyp"] = "ST:802/99%SB:839/99%SM:1029/99%",
["Huskers"] = "ST:805/99%SB:840/99%SM:1161/99%",
["Smallp"] = "ST:804/99%SB:859/99%SM:1069/99%",
["Yina"] = "ST:797/99%SB:837/99%LM:988/98%",
["Havvokk"] = "ST:795/99%SB:842/99%SM:1098/99%",
["Nageed"] = "ET:703/91%SB:798/... |
--[[
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
]]--
local ... |
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