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speed = 1 |
if speed == 0: |
speed = 1 |
endTime = time.time_ns() |
totalTime = endTime - startTime |
delayUS = (1000000.0 / speed) - totalTime |
if delayUS < 10000.0: |
delayUS = 10000 |
self.w.after(int(delayUS / 1000), self.Animate) |
def Reset(self): |
for fp in self.footprints: |
fp.Reset() |
def Start(self): |
self.Animate() |
self.w.mainloop() |
class Nets: |
def __init__(self): |
self.nets = [] |
self.netnames = {} |
def Load(self, nets): |
#net format: net number, name, count, checked |
activenets = 0 |
for i, net in enumerate(nets): |
if net[2] > 1: |
self.netnames[nets[i][1]] = [] |
def calc_electron(self, pos1, pos2): |
# return [0,0] |
dx = pos2[0] - pos1[0] |
dy = pos2[1] - pos1[1] |
distance = math.sqrt(dx ** 2 + dy ** 2) |
if distance == 0: |
return [0, 0] |
force = ELECTRON_CONSTANT # * distance |
return [force * dx / (distance ** 2), force * dy / (distance ** 2)] |
def calc_spring(self, pos1, pos2): |
# return [0,0] |
dx = pos2[0] - pos1[0] |
dy = pos2[1] - pos1[1] |
distance = math.sqrt(dx ** 2 + dy ** 2) |
if distance == 0: |
return [0, 0] |
force = SPRING_CONSTANT # * distance |
return [force * dx, force * dy] |
def calc_torque(self, force, xy): |
# return 0 |
distance = math.sqrt(xy[0] ** 2 + xy[1] ** 2) |
torque = xy[0]*force[1] - xy[1]*force[0] |
return torque * TORQUE_CONSTANT |
def Calc(self, footprints, activenets): |
for i1, fp1 in enumerate(footprints): |
for i2, fp2 in enumerate(footprints): |
if i1 != i2: |
if footprints[i1].locked == False: |
force = self.calc_electron(fp1.coord_current, fp2.coord_current) |
footprints[i1].momentum[0] -= force[0] |
footprints[i1].momentum[1] -= force[1] |
for net in activenets: |
for i, conn in enumerate(self.netnames[net]): |
for e, conn in enumerate(self.netnames[net]): |
if i != e: |
pos1 = self.netnames[net][i] |
pos2 = self.netnames[net][e] |
if pos1[0] != pos2[0]: |
if footprints[pos1[0]].locked == False: |
xy1 = [sum(x) for x in zip(footprints[pos1[0]].anchors_rotated[pos1[1]], footprints[pos1[0]].coord_current)] |
xy2 = [sum(x) for x in zip(footprints[pos2[0]].anchors_rotated[pos2[1]], footprints[pos2[0]].coord_current)] |
force = self.calc_spring(xy1, xy2) |
torque = self.calc_torque(force, footprints[pos1[0]].anchors_rotated[pos1[1]]) |
footprints[pos1[0]].momentum[0] += force[0] |
footprints[pos1[0]].momentum[1] += force[1] |
footprints[pos1[0]].momentum[2] += torque |
for i, fp in enumerate(footprints): |
footprints[i].momentum[0] *= DAMPING |
footprints[i].momentum[1] *= DAMPING |
footprints[i].momentum[2] *= DAMPING |
def Associate(self, footprints): |
for i_f, fp in enumerate(footprints): |
for i_p, pad in enumerate(fp.nets): |
if len(pad) > 1: |
if pad[1] in self.netnames: |
self.netnames[pad[1]].append([i_f, i_p]) |
class Footprint: |
def __init__(self, mod = False): |
self.coord_initial = [0,0,0] |
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