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"""
Dice rolling utilities for D&D
"""

import random
import re
from typing import List, Tuple, Optional


class DiceRoller:
    """D&D dice roller with standard notation support"""

    @staticmethod
    def roll(notation: str) -> Tuple[int, List[int], str]:
        """
        Roll dice using standard notation (e.g., "2d6+3", "1d20", "4d6kh3")

        Returns:
            Tuple of (total, individual_rolls, explanation)
        """
        notation = notation.lower().strip()

        # Parse notation: XdY+Z or XdY-Z or XdYkhN (keep highest N)
        match = re.match(r'(\d+)?d(\d+)(?:kh(\d+))?([+-]\d+)?', notation)

        if not match:
            raise ValueError(f"Invalid dice notation: {notation}")

        num_dice = int(match.group(1)) if match.group(1) else 1
        die_size = int(match.group(2))
        keep_highest = int(match.group(3)) if match.group(3) else None
        modifier = int(match.group(4)) if match.group(4) else 0

        # Validate
        if num_dice < 1 or num_dice > 100:
            raise ValueError("Number of dice must be between 1 and 100")
        if die_size < 1 or die_size > 1000:
            raise ValueError("Die size must be between 1 and 1000")

        # Roll dice
        rolls = [random.randint(1, die_size) for _ in range(num_dice)]

        # Apply keep highest
        if keep_highest:
            if keep_highest >= num_dice:
                kept_rolls = rolls
            else:
                sorted_rolls = sorted(rolls, reverse=True)
                kept_rolls = sorted_rolls[:keep_highest]
                dropped_rolls = sorted_rolls[keep_highest:]
                explanation = f"Rolled {rolls}, kept {kept_rolls}, dropped {dropped_rolls}"
        else:
            kept_rolls = rolls
            explanation = f"Rolled {rolls}"

        total = sum(kept_rolls) + modifier

        if modifier != 0:
            explanation += f" {'+' if modifier > 0 else ''}{modifier} = {total}"
        else:
            explanation += f" = {total}"

        return total, rolls, explanation

    @staticmethod
    def roll_stat() -> int:
        """Roll a D&D ability score (4d6 keep highest 3)"""
        total, _, _ = DiceRoller.roll("4d6kh3")
        return total

    @staticmethod
    def roll_stats() -> dict:
        """Roll a complete set of D&D ability scores"""
        return {
            "strength": DiceRoller.roll_stat(),
            "dexterity": DiceRoller.roll_stat(),
            "constitution": DiceRoller.roll_stat(),
            "intelligence": DiceRoller.roll_stat(),
            "wisdom": DiceRoller.roll_stat(),
            "charisma": DiceRoller.roll_stat(),
        }

    @staticmethod
    def advantage(notation: str = "1d20") -> Tuple[int, List[int], str]:
        """Roll with advantage (roll twice, take higher)"""
        result1, rolls1, _ = DiceRoller.roll(notation)
        result2, rolls2, _ = DiceRoller.roll(notation)

        if result1 >= result2:
            return result1, rolls1, f"Advantage: rolled {rolls1} and {rolls2}, kept {result1}"
        else:
            return result2, rolls2, f"Advantage: rolled {rolls1} and {rolls2}, kept {result2}"

    @staticmethod
    def disadvantage(notation: str = "1d20") -> Tuple[int, List[int], str]:
        """Roll with disadvantage (roll twice, take lower)"""
        result1, rolls1, _ = DiceRoller.roll(notation)
        result2, rolls2, _ = DiceRoller.roll(notation)

        if result1 <= result2:
            return result1, rolls1, f"Disadvantage: rolled {rolls1} and {rolls2}, kept {result1}"
        else:
            return result2, rolls2, f"Disadvantage: rolled {rolls1} and {rolls2}, kept {result2}"

    @staticmethod
    def roll_initiative(dex_modifier: int = 0) -> Tuple[int, str]:
        """Roll initiative with dexterity modifier"""
        result, rolls, _ = DiceRoller.roll("1d20")
        total = result + dex_modifier
        return total, f"Initiative: {rolls[0]} + {dex_modifier} = {total}"

    @staticmethod
    def roll_hit_points(hit_die: int, constitution_modifier: int, level: int) -> int:
        """
        Roll hit points for a character
        First level: max hit die + con mod
        Subsequent levels: roll hit die + con mod
        """
        if level < 1:
            raise ValueError("Level must be at least 1")

        # First level gets max
        hp = hit_die + constitution_modifier

        # Roll for subsequent levels
        for _ in range(level - 1):
            roll, _, _ = DiceRoller.roll(f"1d{hit_die}")
            hp += roll + constitution_modifier

        return max(1, hp)  # Minimum 1 HP


# Convenience functions
def roll(notation: str) -> Tuple[int, List[int], str]:
    """Roll dice using standard notation"""
    return DiceRoller.roll(notation)


def roll_stats() -> dict:
    """Roll complete set of ability scores"""
    return DiceRoller.roll_stats()


def roll_with_advantage(notation: str = "1d20") -> Tuple[int, List[int], str]:
    """Roll with advantage"""
    return DiceRoller.advantage(notation)


def roll_with_disadvantage(notation: str = "1d20") -> Tuple[int, List[int], str]:
    """Roll with disadvantage"""
    return DiceRoller.disadvantage(notation)