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#usda 1.0
(
defaultPrim = "Root"
metersPerUnit = 1.0
upAxis = "Z"
)
def "Root"
{
def Material "MatDirect"
{
token outputs:surface.connect = </Root/MatDirect/Preview.outputs:surface>
def Shader "Preview"
{
uniform token info:id = "UsdPreviewSurface"
token outputs:surface
# A touch of realism: a base color input
color3f inputs:diffuseColor = (0.8, 0.2, 0.2)
}
}
def Material "MatGraph"
{
token outputs:surface.connect = </Root/MatGraph/Graph.outputs:surface>
def NodeGraph "Graph"
{
token outputs:surface.connect = </Root/MatGraph/Graph/Inner.outputs:surface>
def Shader "Inner"
{
uniform token info:id = "UsdPreviewSurface"
token outputs:surface
color3f inputs:diffuseColor = (0.2, 0.6, 0.9)
}
}
}
def Xform "Geom"
{
def Mesh "MeshDirect"
{
# A simple square made of 2 triangles
int[] faceVertexCounts = [3, 3]
int[] faceVertexIndices = [0, 1, 2, 2, 3, 0]
point3f[] points = [(-1, -1, 0), (0, -1, 0), (0, 0, 0), (-1, 0, 0)]
rel material:binding = </Root/MatDirect>
}
def Mesh "MeshGraph"
{
int[] faceVertexCounts = [3, 3]
int[] faceVertexIndices = [0, 1, 2, 2, 3, 0]
point3f[] points = [(0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0)]
rel material:binding = </Root/MatGraph>
}
}
}